Art Style


       I am transitioning into coding as a career and don't want to lose my artistic style when doing so.  To me, coding has always been an extension of my art.  I play with it on the side.  I have gone through a few phases, like web code, animation, and a short stint with java a few years ago.  Godot just gave an easy medium to play with and learn from.

       I have spent many years developing my art skills and choosing a style.  It fits the stories that I would like to tell.  Because I developed my artwork first, it isn't typical for game art.  I hand draw all linework and shading.  I then scan to the computer for digital coloring, much like comic book artists do.  From there, my artwork is usually printed.  Today, it was uploaded into a game.

       The art is nowhere near finished, but it will give you a good feel for my style.  I still want to add in proper animations (hand drawn of course).  There is a lot to be done with the code and level design as well, but it is good enough for tonight.

        I hope you all enjoy this prototype, made especially for the Pirate Jam.

Files

Yew.zip Play in browser
6 hours ago

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